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Fri Sep 13th, 2024 @ 6:40pm

Lieutenant JG Ainkara "Kara"

Name Ainkara "Kara"

Position Chief Science Officer

Rank Lieutenant JG


Character Information

Gender Female
Species Voran (Vulcanoid Species)
Age ?

Physical Appearance

Height 5'8"
Weight 137lbs.
Hair Color Dark brown/brunette
Eye Color brown
Physical Description The Voran resemble their Vulcan and Romulan cousins almost exactly, with one exception. On their cheekbones, on the outside of the eyes just below their temples there is a ridge pattern that resembles a plus sign, or cross. It is comprised of both bone and cartilage. Whether these ridges serve any other purpose other than aesthetic remains to be seen.

As with their Vulcanoid cousins, the Voran do have exceptional hearing. Their planet, Voran (Tython), was chock full of numerous predators that could easily consume and kill the Voran. (Not so, after the Iconian nanites changed the planetary dynamic. Another point of contention for Ainkara towards the Iconians).

*Eidetic memory*

Family


Personality & Traits

General Overview Ainkara is rather tough-minded and can be by the book at times. As a Voran, a Vulcanoid species, she has clear-headed pragmatism and reason. She has shown to be extremely loyal to Starfleet and the Federation. However, for the greater good, she is willing to discard those loyalties in favor of keeping non-combatants safe. Though very professional when on the job, Ainkara jokes with her colleagues and is lighthearted during times of levity. She does not let her guard completely down, at any time, having trust issues.

***

Ainkara (Woman in White) was trained from a young age to cultivate a very specific set of skills in an Iconian facility called the Omega Room. There she honed the skills that would turn her into a Voran warrior who continues to stand shoulder-to-shoulder with other galactic soldiers destined to serve the Iconians. However, she eventually eschewed her Iconian masters, switched allegiances and began working for the fall of the Iconian Empire.
Strengths & Weaknesses For her rebellious actions the Iconians placed her within the stasis capsule, drawing blood and flesh samples to cultivate their own genetically created bio-synthetic Voran, ones without the will to turn. As she lay in the capsule her mind was constantly assaulted by Iconian mental manipulation through various means of entering her mind. All day, every day, these programs were forced upon her, crushing her mind under their weight and trying desperately to bring her mind back to their favor. As a Voran, her mind disciplined and strong, she was able to keep the conditioning at bay as she lay unconscious, her sub-conscious continuing thr fight even as she was oblivious to her own internal struggle. With this mental struggle her mind has been battered and has caused her to revert to a childlike mental state upon awakening, all her memories buried so far back in her mind by her sub-conscious, to protect them from corruption, that it will take time for ehr to unravel it all and regain who she is overall.

Exhibiting a few metaphisical abilities, Ainkara also boasts ultimate Vulcanoid levels of strength, agility, and stamina. She is extensively trained to near perfection in a variety of fighting styles similar to Earth karate, judo, kung fu, and wrestling, and with all manner of weapons—both traditional and high-tech—combined with her background in gymnastics and acrobatics.

The Voran can use telekinesis to move objects around with their mind, and also have a form of mind meld. The mind meld is quick, activating with a mere touch to another, and instantly connected if the mind in question is weaker than most or untrained against mental invasion.

The telekinesis is moderately strong giving Ainkara the ability to move objects of under 200kg with relative ease. Anything heavier can give her trouble. Use of telekinesis is a drain on her stamina, and the heavier the object the more it costs. This is why Ainkara only uses this abiility when necessary, or when moving simple things like cups, silverware, that sort of thing. She can send forth a 'ball' of telekinetic energy like a cannon, knocking opponents off balance or sending them crashing back to the floor. Again, the more she uses it this way the more taxing it becomes.
Ambitions To rid the Galaxy of everything Iconian.
Hobbies & Interests They remain to be seen.

Personal History As a part of her 'conditioning' by the Iconians, Ainkara was experimented on and there are biosynthetic tissue and mechanisms in her brain. Her left eye, at times, will show a computer-like, amber colored spindle that spins and halts as if a computer is running its drive. This, for her, produces a breakdown in her eye, and in her mind's eye, of whatever she is viewing at the time. Within her brain is a biosynthetic data storage, with a plethora of information about thousands of species spread throughout the universe, from several galaxies that the Iconians have operated in. The purpose is to provide her with data on devices, languages, racial characteristics, you name it. The idea was that this enhanced computer portion of her brain would make her a more efficient killer for the Iconians. A squad of such enhanced soldiers could effectively eliminate a species' defenses, and allow for them to be more easily quelled.

However, with Ainkara being able to break her mental bonds, she is able to keep it under control, though it still pops up randomly. Starfleet medical knows all about the condition, and after years at the Academy and years in counseling, she has been cleared to serve in the fleet. As she goes, and meditates to gain alignment with her own being, Ainkara is starting to be able to control the internal 'devices' within her mind.