Welcome to the Starbase M-69

I am Commodore Sureth and I want to welcome you to our hidden oasis.
We operate currently in an alternate time line with a prime year of 2400 or Stardate 77000 and are located near the Sagitarrius A star system . With recent Essary and other unknown activities looming Starbase M-69 is the last Federation outpost out there for numerous races and species to find safety.

Join our trek .

Currently we are a PG 16 site and ask that you enjoy writing with in that age range.


Theta Fleet Awards











Latest News Items

» Theta Fleet AI policy

Posted on Thu Jul 3rd, 2025 @ 1:44pm by Commodore Sureth in General News

Theta Fleet AI Policy





Simming is considered cooperative storytelling, or improvisational storytelling. It can occasionally be solo posts, but more often it's two or more people writing a scene or story together. We play off what others have written and add what our character would say or do. Writing on sims helps us become better writers. But mostly, simming is for having fun.



There has been a good deal of controversy online and in the world of writing in general about the use of AI in writing (both professionally and for fun).



Theta Fleet, like many other organizations, does not support or allow the use of AI in writing. Not in coming up with or augmenting tags, creating character bios, writing solo posts or personal logs.



AI may be used to create character avatars (character images), mission images (images to help the crew visualize where the mission is set, or what they will be facing), or to help with mission creation (coming up with mission ideas, background on a world or civilization to help with worldbuilding). It may also be used to flesh out histories for non-canon species.



Players found to be using AI outside the accepted parameters will be given a warning. Players who continue to use AI may be banned from the fleet.



In addition to the warning, players found to be using AI will be ineligible for fleet awards, as they are for player contribution, not AI contribution. Continued use of AI with the COs consent may also make the sim ineligible for awards.



We acknowledge that there are rare cases when the use of an AI program like Chat GPT is necessary. These will be considered on a case-by-case basis. We ask that any players wishing to use AI talk with their COs first.



If English is a player's second language, using a translation program is fine.



This is not to punish anyone who believes AI makes them a better writer. It is to preserve the nature of cooperative storytelling—which also helps writers improve their craft. In this, we align ourselves with most amateur and professional writing organizations, magazines, and publishing houses.

OOC- Please disregard the previous discussion of AI.


» Quantum Slipstream Drive

Posted on Wed Jul 2nd, 2025 @ 2:22pm by Commodore Sureth in Sim Announcement

From the mind of ChatGPT

Quantum Slipstream Drive – Summary

1. Speed and Range (within Star Trek universe logic):

In optimal conditions, a ship using slipstream can cross thousands of light-years in hours or a single day.

In one canon example, the USS Voyager traveled 300 light-years in a few minutes (Episode: “Hope and Fear”).

Conservatively, we estimated a slipstream-capable ship might travel up to 10,000–20,000 light-years in 24 hours under ideal conditions.


2. How it works (theory):

It generates a subspace tunnel that cuts through normal space-time.

Think of it like surfing a subspace “wave” rather than pushing through space like warp.

It’s not stable without constant micro-adjustments (which required advanced computing or alien help early on).


3. Physical Effects on Humanoids:

Early slipstream attempts caused massive strain on both ships and crew.

Potential side effects include vertigo, temporal disorientation, and molecular stress.

Later versions stabilized the effects, especially with shielding and inertial dampeners.


4. Comparison to Internet Packets (your cool idea!):

Yes, we said slipstream is somewhat like sending data packets through optimized “tunnels” instead of straight-line travel. More efficient, but requires a precise path.


» Stellar Problems

Posted on Tue Jun 10th, 2025 @ 1:03pm by Commodore Sureth in General News

Hello Wonderful Team,

We have won another award for our great writing. Thank you all.

I started us on our next mission Stellar Problems which will feature some excellent stuff for us to write and I look forward to everyone jumping in .

This is a science, engineering and danger filled plot that should have something for everybody.

Sureth


» Yellow Alert Orders

Posted on Fri Jul 26th, 2024 @ 2:51pm by Commodore Sureth in General News

The Station is on Yellow Alert as an Assul vessel has been spotted heading towards the station.- Commodore Sureth


» Helthians

Posted on Mon Jun 17th, 2024 @ 11:51am by Commodore Sureth in General News

Helthians are a species of humanoids whose sole export is slavery and trade. They have now entered into the Lagoon system.


Latest Mission Posts

» Station: Klingon Luncheon

Mission: Stellar Problems
Posted on Mon Aug 4th, 2025 @ 10:57pm by Commander Kehlani & Lieutenant JG Gavin Lasso {Honorary KDF}

OOC: Before the events of "A bit of fun"

ON:

Commander Kehlani walked along casually on the Promenade, her son Higan to her right dressed in his own finery as the son of the Patriarch. His proud mother could see that he had grown at least another inch since they…


» Station: A Bit of Fun/R&R

Mission: Stellar Problems
Posted on Mon Aug 4th, 2025 @ 4:27pm by Captain Taavis {SF/Meji Intel} {Meji} & Captain Rogue "Ro" Green {Meji Master} {Flt. Cpt.} & Lieutenant Ainkara "Kara" {Meji}

ON:

Ro and Kara made their way into the station, their fighters on lockdown even as people stood around and gawked at the X-wings. They chose to ignore it and waved off anyone trying to question them about the ships. Kara simply followed Ro's lead on this. Going to the…


» Capernum/Meji/Station: Hearth & Home

Mission: Stellar Problems
Posted on Sun Aug 3rd, 2025 @ 9:51pm by Captain Taavis {SF/Meji Intel} {Meji} & Captain Rogue "Ro" Green {Meji Master} {Flt. Cpt.} & Commander Kehlani & Lieutenant Commander Sean Loewen {Meji} & Lieutenant Ainkara "Kara" {Meji} & Lieutenant JG Gavin Lasso {Honorary KDF} & Lieutenant JG Jynxza Dahl & Cosmo

ON:

Captain Taavis sat in her chair on the Bridge as she gazed forward through the viewport, seeing the long line of sensor bouys that marked the security line for Starbase M-69. It was a sight she never got tired of. Yes, she was a Meji Champion, but her heart…


» Capernum/Meji: Common Ground & Philosophy

Mission: Stellar Problems
Posted on Sun Aug 3rd, 2025 @ 5:21pm by Captain Rogue "Ro" Green {Meji Master} {Flt. Cpt.} & Lieutenant Ainkara "Kara" {Meji}

ON:

During the cruise aboard the USS Capernum, to return to M-69, Green and Kara had remained in shuttle bay two. Master and apprentice were together going over the ins-and-outs of the X-wing fighter. Currently, Kara sat in the seat of her fighter as Ro went over the controls, pointing…


» Capernum/Meji: Seeing to things

Mission: Stellar Problems
Posted on Sun Aug 3rd, 2025 @ 3:48am by Captain Taavis {SF/Meji Intel} {Meji} & Captain Rogue "Ro" Green {Meji Master} {Flt. Cpt.} & Lieutenant Commander Sean Loewen {Meji} & Lieutenant Griffon Resch & Lieutenant Ainkara "Kara" {Meji}

ON:

Waiting the appropriate amount of time, Taavis was now sitting in the Ready Room, at the briefing table. She had read through the after-action reports from the away team (none of whom had mentioned Kara's episode) and was satisfied with its success. Signing off on the reports she then…


Latest Personal Logs

» new territory

Posted on Fri Jan 19th, 2024 @ 8:02pm by Lieutenant Commander David Wallace

Personal log stardate: 78046.57

I've been spending the majority of my time getting acquainted with the newly delivered USS Furious, it's an interesting ship to say the least. Small, nimble and fast I can't ask for anything else, the ship it self isn't that large, maybe two thirds the size…


» Figuring It Out

Posted on Thu Apr 20th, 2023 @ 4:17pm by Lieutenant JG Johan Albo

::ON::

Computer Open Log: Star Date: 77004.20.

Lieutenant JG Johan Albo here and I need to figure stuff out; maybe if I speak it out loud it will help. I have been a 'ladies man', or what some might call a 'playboy', all of my adult life. My mission was…


» Assessment

Posted on Sun Mar 26th, 2023 @ 11:22am by Captain Jamie O'Connell

::ON::

Captain's Log: Star Date: 77001.2

We have been in route to Star Base M-69 the past few days; the Ship and Crew have performed admirably. I have take the opportunity to observe the Crew and am very pleased with the teamwork I've seen. Also I've noticed friendships starting to…


» Moving Day

Posted on Sat Mar 25th, 2023 @ 9:14am by Captain Shauna Vehn

Personal Log...

Moving Day dawns, the crew have been busy with the evacuation of non-essential personnel and civilians. Lieutenant Veran has already stated that she’s unwilling to be separated from her son for the move, it concerns me but in the long run it’s Isabelle’s decision.

The arrival of the…


» Personal Log

Posted on Fri Aug 6th, 2021 @ 8:27am by Commodore Sureth

Our standoff with the blue ship has thus far been relentless. Ops officer Nic Covenant believes they are making repairs from a battle with USS Bohr a day ago.

Nevertheless we attempt a reasonable outcome. Later today we will again attempt a reception for our Savai Ambassadors.

Log concluded.